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	<title>Small Group Productions &#187; Works in Progress</title>
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	<link>http://smallgroupproductions.com</link>
	<description>We make games.</description>
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		<title>The Small Engine. Looks</title>
		<link>http://smallgroupproductions.com/news/works-in-progress/the-small-engine-looks?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-small-engine-looks</link>
		<comments>http://smallgroupproductions.com/news/works-in-progress/the-small-engine-looks#comments</comments>
		<pubDate>Wed, 02 Mar 2011 01:28:20 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Works in Progress]]></category>

		<guid isPermaLink="false">http://smallgroupproductions.com/?p=53</guid>
		<description><![CDATA[The physics stuff in the last post started to fall apart, and the reason for that was their 2D collision code. Their collision code was, more than awful. That inspired me to find a better way. And that inspired me to write an entire new shape class. And as I looked into the matter, I [...]]]></description>
			<content:encoded><![CDATA[<p>The physics stuff in the last post started to fall apart, and the reason for that was their 2D collision code. Their collision code was, more than awful. That inspired me to find a better way. And that inspired me to write an entire new shape class. And as I looked into the matter, I found that not only was the old collision bad, but that <strong>everything</strong> was bad. And of course that inspired me to re-write the entire darned thing. But that was a good thing, because the results have been fantastic.</p>
<p>This video shows off the new Shape class. Unfortunately, fraps decided to go bust half way through the recording process, so I don&#8217;t have as much footage as I would have liked. But within this youtube video, there is some neat stuff. Other than simple operations, there is some great bloom, blur, motion blur, and desaturation. The shapes are made up of vertices, and the program gets full control over them, allowing for vertex manipulation, which I&#8217;m sure will be useful at some point! The big thing that the video never gets around to showcasing is the implementation of SAT, or Separating Axis Theorem. SAT is the new collision code, and it works like a charm! There was a great methodology <a href="http://www.metanetsoftware.com/technique/tutorialA.html">Tutorial</a> written by the guys who made N+.</p>
<p>Anyway, here is the video.</p>
<p><a href="http://smallgroupproductions.com/news/works-in-progress/the-small-engine-looks"><em>Click here to view the embedded video.</em></a></p>
<p>I think next along the line is going to be some music control and some particle effects.</p>
<p>&nbsp;</p>
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		<title>Intel Indie Fund of Fun</title>
		<link>http://smallgroupproductions.com/news/works-in-progress/intel-indie-fund-of-fun?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=intel-indie-fund-of-fun</link>
		<comments>http://smallgroupproductions.com/news/works-in-progress/intel-indie-fund-of-fun#comments</comments>
		<pubDate>Mon, 15 Mar 2010 23:19:11 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Works in Progress]]></category>
		<category><![CDATA[Game Announcement]]></category>

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		<description><![CDATA[Intel is trying to get their new netbook appstore off the ground by providing a challenge or two to indie developers (like sgp). The challenge is, &#8220;give us your game by the end of march, and maybe we will give you some money&#8221;. The mere hope of cash is enough for me to jump on [...]]]></description>
			<content:encoded><![CDATA[<p>Intel is trying to get their new netbook appstore off the ground by providing a challenge or two to indie developers (like sgp). The challenge is, &#8220;give us your game by the end of march, and maybe we will give you some money&#8221;. The mere hope of cash is enough for me to jump on this challenge.</p>
<p>I started a few days ago, with the intention of creating a hybrid of zuma and snake. However, as things progressed, it just turned into a new style of snake game. This game has the basic single player and up to 4 player local head to head.</p>
<p>The idea behind snake is that if you hit anything, you die, and then its game over. However, in this version, if you hit your tail, then the part of your tail that isnt connected to your head, falls off and turns into food again. This gets fun when you have a bunch of people playing, because you can just tool around and chop off your buddys body parts.</p>
<p>But dont let me do all the talking, watch this fancy video to get an idea of what Im talking about.</p>
<p><a href="http://smallgroupproductions.com/news/works-in-progress/intel-indie-fund-of-fun"><em>Click here to view the embedded video.</em></a></p>
<p>So yea, Snake is back.</p>
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